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RULES
FOR A GUN, KNIFE, BASEBALL BAT OR FIST FIGHT
1. Forget about knives, bats and fists.
Bring a gun. Preferably, bring at least two
guns. Bring all of your friends who have
guns. Bring four times the ammunition you
think you could ever need.
2. Anything worth shooting is worth shooting
twice. Ammunition is cheap - life is
expensive. If you shoot inside, buckshot is
your friend. A new wall is cheap - funerals
are expensive
3. Only hits count. The only thing worse
than a miss is a slow miss.
4. If your shooting stance is good, you're
probably not moving fast enough or using
cover correctly.
5. Move away from your attacker and go to
cover. Distance is your friend. (Bulletproof
cover and diagonal or lateral movement are
preferred.)
6. If you can choose what to bring to a
gunfight, bring a semi or full-automatic
long gun and a friend with a long gun.
7. In ten years nobody will remember the
details of caliber, stance, or tactics. They
will only remember who lived.
8. If you are not shooting, you should be
communicating, reloading, and running. Yell
"Fire!" Why "Fire"? Cops will come with the
Fire Department, sirens often scare off the
bad guys, or at least cause then to lose
concentration and will.... and who is going
to summon help if you yell "Intruder," "Glock"
or "Winchester?"
9. Accuracy is relative: most combat
shooting standards will be more dependent on
"pucker factor" than the inherent accuracy
of the gun.
10. Someday someone may kill you with your
own gun, but they should have to beat you to
death with it because it is empty.
11. Always cheat, always win. The only
unfair fight is the one you lose..
12. Have a plan.
13. Have a back-up plan, because the first
one won't work. "No battle plan ever
survives 10 seconds past first contact with
an enemy."
14. Use cover or concealment as much as
possible, but remember, sheetrock walls and
the like stop nothing but your pulse when
bullets tear through them.
15. Flank your adversary when possible.
Protect yours.
16. Don't drop your guard.
17. Always tactical load and threat scan 360
degrees. Practice reloading one-handed and
off-hand shooting. That's how you live if
hit in your "good" side.
18. Watch their hands. Hands kill. Smiles,
frowns and other facial _expressions don't
(In God we trust. Everyone else keep your
hands where I can see them.)
19. Decide NOW to always be aggressive
ENOUGH, quickly ENOUGH.
20. The faster you finish the fight, the
less shot you will get.
21. Be polite. Be professional. But, have a
plan to kill everyone you meet if necessary,
because they may want to kill you.
22. Be courteous to everyone, overly
friendly to no one.
23. Your number one option for personal
security is a lifelong commitment to
avoidance, deterrence, and de-escalation.
24. Do not attend a gunfight with a handgun,
the caliber of which does not start with
anything smaller than "4".
25. Use a gun that works EVERY TIME. "All
skill is in vain when an Angel blows the
powder from the flintlock of your musket."
At a practice session, throw you gun into
the mud, then make sure it still works. You
can clean it later.
26. Practice shooting in the dark, with
someone shouting at you, when out of breath,
etc.
27. Regardless of whether justified of not,
you will feel sad about killing another
human being. It is better to be sad than to
be room temperature.
28. The only thing you EVER say afterwards
is, "He said he was going to kill me. I
believed him. I'm sorry, Officer, but I'm
very upset now. I can't say anything more.
Please speak with my attorney."
Finally, Drill Sergeant Frick's Rules For
Un-armed Combat.
1: Never be unarmed.
2: If you have your hands, your feet, your
mind and your Spirit as an American Soldier,
Sailor, Airman, Marine or Coastie, you are
never unarmed.
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